Wave Runner
Take to the open water in Wave Runner, an exhilarating first-person 3D endless runner set across a vibrant tropical lagoon.
Your board surges forward automatically across dynamic ocean swells and winding sandbars. Your mission: carve between jagged rocks, weave around sun-bleached shipwrecks, hop drifting logs, and thread narrow bridge pillars as the channel narrows and the pace accelerates.
Core Features
- Dynamic Water & Rolling Swells: Ride responsive 3D waves with board-tilting pitch and realistic lagoon crests.
- Curving Winding Channels: Navigate twisting waterways where staying passive guarantees a wipeout—stay alert and find the safe corridor.
- Fast-Paced Pickups: String together lines of glittering Aqua Shards and grab the x2 multiplier to supercharge your high score.
- Impact & Damage Zones: Survive glancing side scrapes on your board's rails, but beware head-on collisions with boulders, wrecks, and shorelines.
- Second Chance Respawns: Spend collected Aqua Shards on continues to keep your record-breaking run alive.
- Smooth Cross-Platform Play: Built with responsive touch drag-and-tap controls for mobile alongside full keyboard and gamepad support.
Controls
- Touch / Mouse:
- Drag horizontally anywhere on the lower screen to steer.
- Quick tap to jump over low logs and small floating debris.
- Keyboard:
- A / D or Left / Right Arrow keys to steer.
- Spacebar to jump.
- Esc to pause.
- Gamepad:
- Left Stick to steer.
- A (Cross) button to jump.
- Menu / Start to pause.
Technology: Three.js / WebGL
AI: Made with Pixelfork
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | haruka_apps |
| Genre | Action |
| Tags | 3D, Arcade, Casual, Endless Runner, Fast-Paced, Low-poly, mobile-friendly, Singleplayer, surfing, water |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



Comments
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I'm using a mouse and the control is not that responsive.
Thank you for the feedback! I've just updated the game to improve mouse drag responsiveness and overall steering. I also tuned the obstacle spacing and collision balance so you don't wipe out quite as instantly early on. Hope the run feels a lot smoother now!